![]() ![]() It seems unlikely that G2A will ever retreat so far from its established business model, but even if it did the problem would surely resurface elsewhere. We have to do something different, and each time it gets more and more difficult" "Essentially, in this industry you need to do magic tricks. It did move a little in the right direction when they announced their developer program, where you can get 10% of the sales.īut I'm like, 'You can get 10% of the sale of stolen goods?' It's like becoming a partner in crime." They just said, 'Yeah, hey, it can happen.' I wasn't happy with that at all. "They never acknowledged the facilitation of the grey market economy. We're going to shut it all down, we're going to become a legit store, we're going to partner with all of these legitimate companies, and everything is going to be great.' The only way I feel they can fix this is by coming out in the open and saying, 'Here's a problem. "It's huge, and they're making a ton of money. The week following the publication of that initial blog post was a flurry of statements from both sides, what Nichiporchik describes as a "political-ish press release fight." Tinybuild's stance had an impact - certain YouTubers backed out of sponsorship deals, and Humble Bundle reiterated its own policies around fraudulent transactions - but G2A's own response fell short of what Nichiporchik believed the situation demanded. Nichiporchik has no regrets over highlighting the problem, but he claims to be less than satisfied with the way the situation played out. Or what if you're actually wrong? The reason we had to call out is because they supplied us with the data, and then said they wouldn't pay." "This industry is very small, so it's always extremely scary to call someone out," Nichiporchik says, several months on. It's part of my past, and I get where the people that drive the economies of these key resellers come from" A lack of even the most basic checks meant that G2A's model was, to use Nichiporchik's description, " a black market economy." Much of this money had come from keys purchased with stolen credit cards, Nichiporchik said, meaning that not only was not a single dollar making it back to the developer, but the developer was also being hit with chargebacks when the fraud was discovered. In June this year, Nichiporchik did just that with G2A, a popular online marketplace for the resale of Steam keys, which had hosted around 25,000 sales of Tinybuild games for some $200,000. Copycat design is just one of many issues that indie developers face in this ultra-competitive industry, and Tinybuild is clearly unafraid to meet those issues head on. This isn't the first time Nichiporchik has felt moved to speak out in this manner. Nichiporchik issued a copyright takedown, and explained his reasoning in a typically candid blog post. There were glaring similarities, he said, between N-Dream's browser game Runorama and Speedrunners, the sleeper hit that helped to establish Tinybuild as a rising force in indie publishing. If you unlock a new character whose class seems to be super good, then chances are it has some pretty damn good skills and Arts.įinally, if you’re that impatient to where you don’t even want to read the skills and Arts from each class, then just play on Easy.Earlier this week, Tinybuild CEO Alex Nichiporchik called copycat. The eye test is usually good enough to determine if it’s a class you want to learn or not. You’re making this game seem much harder and tedious than it actually is. You get a shit ton of Nopon Coins in this game, so you might as well have something to spend them on. For example, if you only want a Rank 5 skill from a certain class, you can just spend Nopon Coins to raise your Rank from 1 to 5 in that class without having to reclass yourself. In fact, you can simply spend Nopon Coins to boost your ranks in certain classes if you really don’t want to grind for it. The game is not so difficult in that you have to massively optimize for it. This game is meant for you to decide what you want to do and have fun. If a class doesn’t seem good, you don’t have to learn it. If a class has some great Arts or skills you really want on certain characters (like Break, Topple, etc.), learn it. ![]() The game explicitly tells you which Arts and skills you unlock from each class at what ranks, so you don’t exactly need advice from us when you can read it for yourself in game.Įvery time you unlock a new class, just read which Arts and skills you unlock from it. If your assumption is that you need to swap to multiple classes on everyone just to beat the game, you’re wrong. I’m not sure exactly why you’re so opposed to a class system that’s frankly optional. You can easily get through this game just through default classes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |