![]() ![]() This is as early as the first boss in the game, a robot with a small, green eye on the center of its head. Many bosses in Alien Hominid have specific weak points that are the only way to damage them. Luckily, most of the weapons have a large enough range to deal with each boss. In a run-and-gun game like Contra, the bosses will come at the player with a barrage of things to kill them. It’s Alien Hominid’s bosses that are worth criticizing. The normal combat is fine and is just as tough, but fair as any other run-and-gun game. The flash cartoon presentation isn’t the factor that causes this, but the hiccups that come with indie-developed titles. As far as tributing the run-and-gun genre is concerned, Alien Hominid is still leagues behind the games that inspired it. I’m giving Alien Hominid the benefit of the doubt that it’s merely emulating old-school titles with this feature, but it suffers regardless. I do not find having to start the entire game over again to be an engaging feature or something that compliments the difficulty. Consoles don’t eat quarters, so I’m not exactly sure why so many games act as they do. In many of my reviews, I’ve heavily criticized the use of arcade-style difficulty in console games. This leads me to my biggest criticism of the game and the reason as to why I’m not too keen on this game: the difficulty. Most of the enemies die in one hit, as does the player if they aren’t careful. Alien Hominid is a tried and true run-and-gun game with the unique difference of having the art style of an early 2000’s flash cartoon. Immediately as the game begins, the player will probably notice that this game’s biggest influence is Metal Slug. There are also vehicle sections and sections where the alien pilots a saucer, turning the level into a multi-directional shooter. Fortunately, the alien is armed with a blaster, grenades, and a sharp, knife-like weapon to defend himself. The FBI immediately chases down this alien and try to apprehend him. While I can appreciate aspects of Alien Hominid, I am not as beguiled by it as some critics were back in the day.Īlien Hominid lets the player play as a nameless yellow alien that adorably looks like an intergalactic bug with opposable thumbs. They were dazzled by its weird direction, old-school influence, and twisted sense of humor. The game came as a surprise for everyone who wasn’t already familiar with the style and tone of the content featured on the website. Initially, this was a free-to-play game on the website but was released on every major console of the early 2000s. The overlap between both Newgrounds and the indie game boom comes with Alien Hominid: a flash game developed by subsidiary Newgrounds-related developer The Behemoth. Conversely, the indie video game market was starting to emerge during this time. This gave creators a new avenue to make a name for themselves without needing the budgets of big businesses to finance their dreams. The internet was merely in its adolescence in the 2000s and hadn’t blossomed into changing the landscape of the entire world just yet. Newgrounds was indicative of the indie landscape of the 2000s. I was fascinated at what Newgrounds had to offer, even risking getting in trouble watching videos involving Mario and Sonic swearing and doing drugs when I was a kid while waiting patiently for these videos to load on a dial-up connection. I was too young at the time to plunge into the cutting-edge goldmine of Newgrounds, but a friend showed me the wonders of early internet content on the site at the ripe age of 9. and the creators had limitless artistic freedom on the site. Newgrounds was one of the biggest hubs for flash animation, artwork, music, etc. Newgrounds was a collection of artists that wanted to express themselves on a radically new platform: the internet. Content creators are so omnipresent today that becoming one seems like a viable career, but these kinds of things didn’t exist in the days of Newgrounds. It was one of the pioneers in content creation. Newgrounds was a staple in the burgeoning internet landscape of the 2000s. ![]()
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